Dwellings provide workers a safe place to eat, sleep and use crayons.
Unoccupied dwellings can be built on entities and are sometimes found around the cosmos where lifeforms have been.
Beaming workers into an unoccupied dwelling changes it to an occupied dwelling.
Occupied dwellings will propagate worker availability along any adjacent road network.
Occupied dwellings will propagate faster if the workers inside are happy.
Workers living in range of pollution will die and the occupied dwelling will revert to an unoccupied dwelling.
Beyond this, dwellings have no additional requirements to function.